
Raptors Mole
The Kairos Syndicate Transmission Lost
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Posted - 2012.05.27 09:46:00 -
[1] - Quote
Compromise.......
1.The head of Concord Communications gets caught via a phone hacking scandal in bed with several pirate/fringe faction heads. The scandal causes communications infrastructure to collapse.
Hi Sec GÇô Comms is now provided by faction police/Navy (Maybe a FW component) and the delay is dependent on the security of the system. 1.0 GÇô 0.5 has a 10 second incremental drop in a ship registering in local.
Lo Sec GÇô 0.4 -0.1 1 min incremental drop in registering in local. (Maybe a FW component)
Null GÇô 15 to 30min, (maybe a Sov Component), or no local unless you engage the ships comms.
2.At a wild Gallente party scientists having a larf set off an EMP Pulse using a System gate as the power source. This decloaked 4 sneaky Amarr spy ships which were in system. This tech was rapidly rolled out rendering current cloaks obsolete wherever there is a power system huge enough to pulse regularly. The gate can charge and pulse every 5 mins (or insert time here/relate to Sec level)) decloaking all within 10 AU (or other distance here/relate to sec level) and/or every time someone jumps through.
3Minmater ingenuity soon came up with a counter to this. Made from old refrigerator parts and gaffer tape, an active cloak force field projector soon hit the New Eden market. This field is able to deflect the pulse particles around the ship. It does however need fuel (insert PI /player made fuel) to power it giving it a limited time to hide before needing to refuel. Due to shielding problems though it cannot be used in conjunction with a Cyno generator in anything smaller than a Battleship, in fact it could only be made to work effectively in a Black Ops BS Hull.
.........So in short.
-Local gets nerfed, or removed unless you choose to use it. -Cloaks loose utility but still retain limited use. (unaffected in WH space, or by a very limited range POS module) -No more AFK Cloaky potential Cyno lighting bastage ruining everyoneGÇÖs plexing/mining pleasure (and way of making ISK for many) in Null.
So, What is my motivation for posting.....Well WH space has no local and it is a thriving community of ISK making players, pew pew happy players, or both.
Why wonGÇÖt the above ideas work as a compromise?
I moved to WH space straight from Hi Sec so am used to no local, it didnGÇÖt take long to adjust to this. During roams (Both group and solo) of Low and Null I am always amazed at how few people there are in the vast majority of systems. I donGÇÖt have experience of Null/Sov Politics and warfare which is why this post is phrased as a question.
Something does need to change as Hi Sec should be a training ground for most before they head out to do something more interesting/immersive seeking to make their fortune thereby prolonging their sub paying career. Hi Sec industrialists, peeps who have limited play time, those who have found their niche and enjoy it will never leave Hi Sec GÇô this is understandable.
On a side note it would be interesting to run a poll on how long a player remained in Empire before heading out to pastures unknown though. Me, it was about 6 months, but then I am a slow learner and Eve is such a huge complex game.
Fire away,
Raptors
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